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Web Video Thunderdome - Slideshare

Tuesday, March 23, 2010

UPDATE: We got the live audio from the actual presentation, so now you can sit back, hit play, and listen to the fun!

View more presentations from Mike Arauz.


This is what Bud and I presented at SXSW last week.

Big thanks to everyone who joined us. It was a great crowd and we had a lot of fun.

When we get the podcast recording of the presentation we'll put it back up so that you can get the full effect.

All the videos can be found here.

And for more info, background, and links, visit webvideothunderdome.com.

I'm Moving

Monday, March 22, 2010

I haven't been posting here very much over the last few weeks. It's because I'm planning a move.

This blog will be archived here on mikearauz.com, and then will resume in a new incarnation (same topics, different presentation) on Wordpress.com.

If you're an RSS subscriber, no need to worry. This change should not effect the RSS feed; I'll just switch the source on the back end.

The homepage of mikearauz.com will become an aggregator of all the other collecting and sharing I do across the web (Twitter, Tumblr, Google Reader, Slideshare, Flickr, etc.).

Thanks for all your interest, insightful comments, and support.

Looking forward to the next chapter!

Stay tuned...

Top Web Videos of the Past Year (The Nominees Are...)

Friday, March 12, 2010

Ladies and Gentlemen:

On Tuesday, March 16th, Bud Caddell and I will be hosting the SXSW panel with the most ROFLs:

Web Video THUNDERDOME: Branded vs. Unbranded, You Decide.

Tue 3/16 at 11am
in Room Hilton H
my.sxsw.com/events/event/574
RSVP to the Facebook Event

We've put together what we hope will be an enjoyable (and hopefully informative) little presentation packed with everything we know about how videos get popular on the web. Then we'll get to the meat of the panel, the ultimate showdown of the best web videos of the past year (since Susan Doyle and JK Wedding Dance).

The nominees are...

Best Song Parody
Two kings of candy corn, The Muppets and CollegeHumor.com, mash up their unique sensibilities with a pop music classic.


The Muppets - Bohemian Rhapsody (branded)


vs.

CollegeHumor.com - I Gotta Feeling Parody (un-branded)


Best Cute Kid Tricks
Whether they're computer-animated or not, people around the world can't tear themselves away from these adorable kids doing amazing things.


Evian Roller Babies (branded)


vs.

Ukelele Boy - I'm Yours (un-branded)


Best Web Video Antidepressent (or The Happy Happy Joy Joy Prize)
Which is more stimulating to our brain's pleasure center: mind-blowing physical computing or kittens!?


Volkswagen's Piano stairs - TheFunTheory.com (branded)


vs.

Surprised Kitty (un-branded)


Best Actor
Two videos with amazing, heart-felt, riveting performances; one wants you to buy soap, the other wants you to treat "gingers" with more respect.


Old Spice - The Man Your Man Could Smell Like (branded)


vs.

Gingers Do Have Souls (un-branded)


and finally...

Best Web Video of the Year (or The Grampa, You're Scaring Me! Award)
Two very odd older gentleman go off their rockers, and the internet was there to capture it on video for our LOL-ing and OMG-ing pleasure.


American Idol - Pants On The Ground (branded)


vs.

Epic Beard Man - AC TRANSIT BUS FIGHT I AM A MOTHERFUCKER (un-branded)



We will also be awarding a very special surprise Lifetime Achievement Award to one particular performance that has given voice to more joy and outrage than any other video in web video history.

Please help us spread the word by telling your friends about this post. And if you or someone you know is going to be at SXSW, please RSVP to the Facebook event.

What Behavioral Psychology Can Teach Us About Engagement

Wednesday, March 10, 2010

Last week I stumbled across this fascinating article by John Hopson, a game designer at Microsoft with a doctorate in behavioral and brain sciences. In the article Hopson outlines a few fundamentals of behavioral psychology and how they can be used by game designers to keep players hooked.

Hopson's ideas may be a little frightening if you're the kind of person who thinks that the fact that people are sacrificing days or even months of their lives to working on their virtual Facebook farm or leveling up in World of Warcraft portends another dark ages for humanity.

The fundamentals of behavioral psychology, however, can be applied to any kind of experience we can imagine. And the extent to which the experience is meaningful and fulfilling to the participants, and even our society in general, is only limited by the intention of the designers.

The yin and the yang of behavioral psychology are rewards and contingencies. Rewards reinforce the activities you want to encourage. And contingencies are the rules that govern when those rewards are given out.

The contingency schedules can be based on either quantity of activity, a Ratio Schedule, or on time, an Interval Schedule. These two approaches can achieve different results.

If you want to see sustained steady engagement, then the best approach is a Variable Ratio Schedule. In this approach the number of activities required to trigger a reward changes randomly, so the first time the player may have to kill 10 monsters to get an extra life, but the next time they only have to kill 5. The promise of the next reward is always on the horizon.

Interval schedules, in which rewards are given out after the player has been playing for a set amount of time, can also be variable in order to sustain engagement. Though, unlike a variable ratio schedule where there is always an activity for the player to do, interval schedules lack that initial motivator in the moments directly after a reward has been given.

There's lots more good detail in the article, and I recommend you read it for yourself.

We talk a lot about designing for engagement, but there's a lot more than just compelling ideas or entertainment that comes into play when you are trying to motivate a person to invest their time and energy in anything that they aren't forced to do. Once we've chosen a great creative idea, we should start planning the actions we want people to take, the rewards that we can offer, and the rules we will use to decide how rewards are doled out, and allow those variables to shape the overall design.

Making Magic

Wednesday, March 3, 2010



Ricky Jay is one of the all-time great slight-of-hand artists. He's also a phenomenal storyteller.

And this is what makes him a wonderful magician.

Making Magic

Unfortunately, most advertising isn't a good trick or a good story. A few brands and agencies, though, have had some success at telling great stories. And the internet has proven to be a ripe for the cleverest people to some pretty amazing tricks.

A great trick creates an experience that makes the audience say, "I didn't think that was possible." Innovative people and companies have invented lots of wonderful tricks on the web. Clever ad agencies have created novel and compelling experiences for their clients using nothing more than existing tools and behaviors (e.g. Ikea on Facebook).

But, there's a difference between tricks and magic. And the difference is great storytelling. Storytelling is how we connect. Storytelling is how we understand. Storytelling is how we believe.

In order to create a true transformative experience in someone, we need to combine the tricks with storytelling. Continue to seek out incredible new interactions, and then think about the story you want to tell as you take someone there with you. Craft rich and engaging stories, and then search for the revelatory experience that will make it sing.